From 16a3f664207b4d195ac1880bb004b9955d565dde Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 19 Apr 2018 01:25:25 +0200 Subject: [PATCH] Enable DynamicFont oversampling by default This results in a better DynamicFont appearance when scaled, which is especially noticeable when using the `2d` scaling mode. --- main/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main/main.cpp b/main/main.cpp index a59ca3da3b8..29da47fe8f7 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1512,7 +1512,7 @@ bool Main::start() { bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false); + bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); sml->set_use_font_oversampling(font_oversampling); } else { @@ -1525,7 +1525,7 @@ bool Main::start() { sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false); + GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); } String local_game_path;