Fix uninitialized members in physics query results

(cherry picked from commit c6bd0fd0f7)
This commit is contained in:
PouleyKetchoupp 2021-06-07 10:40:15 -07:00 committed by Rémi Verschelde
parent 089fde5c59
commit fab9c19d2e
No known key found for this signature in database
GPG Key ID: C3336907360768E1
2 changed files with 16 additions and 16 deletions

View File

@ -164,9 +164,9 @@ public:
Vector2 position;
Vector2 normal;
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
ObjectID collider_id = 0;
Object *collider = nullptr;
int shape = 0;
Variant metadata;
};
@ -175,9 +175,9 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
ObjectID collider_id = 0;
Object *collider = nullptr;
int shape = 0;
Variant metadata;
};
@ -195,8 +195,8 @@ public:
Vector2 point;
Vector2 normal;
RID rid;
ObjectID collider_id;
int shape;
ObjectID collider_id = 0;
int shape = 0;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
};

View File

@ -158,9 +158,9 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
ObjectID collider_id = 0;
Object *collider = nullptr;
int shape = 0;
};
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
@ -170,9 +170,9 @@ public:
Vector3 position;
Vector3 normal;
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
ObjectID collider_id = 0;
Object *collider = nullptr;
int shape = 0;
};
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
@ -184,8 +184,8 @@ public:
Vector3 point;
Vector3 normal;
RID rid;
ObjectID collider_id;
int shape;
ObjectID collider_id = 0;
int shape = 0;
Vector3 linear_velocity; //velocity at contact point
};