Fix broken sync between animation TrackEditor and PlayerEditor
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b97110cd30
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@ -3690,7 +3690,7 @@ void AnimationTrackEditor::_name_limit_changed() {
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}
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void AnimationTrackEditor::_timeline_changed(float p_new_pos, bool p_timeline_only) {
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emit_signal(SNAME("timeline_changed"), p_new_pos, p_timeline_only);
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emit_signal(SNAME("timeline_changed"), p_new_pos, p_timeline_only, false);
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}
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void AnimationTrackEditor::_track_remove_request(int p_track) {
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@ -3787,6 +3787,7 @@ void AnimationTrackEditor::set_anim_pos(float p_pos) {
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}
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_redraw_groups();
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bezier_edit->set_play_position(p_pos);
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emit_signal(SNAME("timeline_changed"), p_pos, true, true);
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}
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static bool track_type_is_resettable(Animation::TrackType p_type) {
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@ -1395,23 +1395,14 @@ void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
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void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
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frame->set_max(p_len);
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}
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only) {
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
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timeline_position = p_pos;
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if (!is_visible_in_tree()) {
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return;
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}
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if (!player) {
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return;
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}
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if (player->is_playing()) {
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return;
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}
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if (!player->has_animation(player->get_assigned_animation())) {
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if (!is_visible_in_tree() ||
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p_update_position_only ||
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!player ||
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player->is_playing() ||
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!player->has_animation(player->get_assigned_animation())) {
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return;
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}
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@ -214,7 +214,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _animation_player_changed(Object *p_pl);
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void _animation_libraries_updated();
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void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false);
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void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false, bool p_update_position_only = false);
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void _animation_key_editor_anim_len_changed(float p_len);
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virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
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