diff --git a/tests/scene/test_image_texture_3d.h b/tests/scene/test_image_texture_3d.h new file mode 100644 index 00000000000..f2a7abcf69f --- /dev/null +++ b/tests/scene/test_image_texture_3d.h @@ -0,0 +1,101 @@ +/**************************************************************************/ +/* test_image_texture_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_IMAGE_TEXTURE_3D_H +#define TEST_IMAGE_TEXTURE_3D_H + +#include "core/io/image.h" +#include "scene/resources/image_texture.h" + +#include "tests/test_macros.h" +#include "tests/test_utils.h" + +namespace TestImageTexture3D { + +// [SceneTree] in a test case name enables initializing a mock render server, +// which ImageTexture3D is dependent on. +TEST_CASE("[SceneTree][ImageTexture3D] Constructor") { + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->get_format() == Image::FORMAT_L8); + CHECK(image_texture_3d->get_width() == 1); + CHECK(image_texture_3d->get_height() == 1); + CHECK(image_texture_3d->get_depth() == 1); + CHECK(image_texture_3d->has_mipmaps() == false); +} + +TEST_CASE("[SceneTree][ImageTexture3D] get_format") { + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->get_format() == Image::FORMAT_L8); +} + +TEST_CASE("[SceneTree][ImageTexture3D] get_width") { + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->get_width() == 1); +} + +TEST_CASE("[SceneTree][ImageTexture3D] get_height") { + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->get_height() == 1); +} + +TEST_CASE("[SceneTree][ImageTexture3D] get_depth") { + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->get_depth() == 1); +} + +TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") { + const Vector> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) }; + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps. + image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images); + CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps. +} + +TEST_CASE("[SceneTree][ImageTexture3D] create") { + const Vector> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) }; + Ref image_texture_3d = memnew(ImageTexture3D); + CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously. + CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8); + CHECK(image_texture_3d->get_width() == 2); + CHECK(image_texture_3d->get_height() == 2); + CHECK(image_texture_3d->get_depth() == 2); + CHECK(image_texture_3d->has_mipmaps() == true); +} + +TEST_CASE("[SceneTree][ImageTexture3D] set_path") { + Ref image_texture_3d = memnew(ImageTexture3D); + String path = TestUtils::get_data_path("images/icon.png"); + image_texture_3d->set_path(path, true); + CHECK(image_texture_3d->get_path() == path); +} + +} //namespace TestImageTexture3D + +#endif // TEST_IMAGE_TEXTURE_3D_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 041231888b2..3c875797a49 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -111,6 +111,7 @@ #include "tests/scene/test_curve_3d.h" #include "tests/scene/test_gradient.h" #include "tests/scene/test_image_texture.h" +#include "tests/scene/test_image_texture_3d.h" #include "tests/scene/test_instance_placeholder.h" #include "tests/scene/test_node.h" #include "tests/scene/test_node_2d.h"