Add Anisotropic Filtering option for TextureArrays
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@ -9,9 +9,21 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="void" />
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<argument index="0" name="width" type="int" />
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<argument index="1" name="height" type="int" />
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<argument index="2" name="depth" type="int" />
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<argument index="3" name="format" type="int" enum="Image.Format" />
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<argument index="4" name="flags" type="int" default="4" />
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<description>
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Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
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</description>
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</method>
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</methods>
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<members>
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<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" />
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<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="4" />
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</members>
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<constants>
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</constants>
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@ -21,6 +21,17 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="void" />
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<argument index="0" name="width" type="int" />
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<argument index="1" name="height" type="int" />
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<argument index="2" name="depth" type="int" />
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<argument index="3" name="format" type="int" enum="Image.Format" />
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<argument index="4" name="flags" type="int" default="7" />
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<description>
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Creates the TextureArray with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -9,17 +9,6 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="void" />
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<argument index="0" name="width" type="int" />
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<argument index="1" name="height" type="int" />
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<argument index="2" name="depth" type="int" />
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<argument index="3" name="format" type="int" enum="Image.Format" />
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<argument index="4" name="flags" type="int" default="4" />
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<description>
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Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
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</description>
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</method>
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<method name="get_depth" qualifiers="const">
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<return type="int" />
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<description>
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@ -72,14 +61,20 @@
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</method>
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</methods>
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<members>
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<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}">
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<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 7,"format": 37,"height": 0,"layers": [ ],"width": 0}">
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Returns a dictionary with all the data used by this texture.
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</member>
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<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
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<member name="flags" type="int" setter="set_flags" getter="get_flags" default="7">
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Specifies which [enum Flags] apply to this texture.
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</member>
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</members>
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<constants>
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<constant name="FLAGS_DEFAULT_TEXTURE_ARRAY" value="7" enum="Flags">
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Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled.
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</constant>
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<constant name="FLAGS_DEFAULT_TEXTURE_3D" value="4" enum="Flags">
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Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled.
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</constant>
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<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
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Texture will generate mipmaps on creation.
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</constant>
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@ -89,8 +84,9 @@
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<constant name="FLAG_FILTER" value="4" enum="Flags">
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Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
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</constant>
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<constant name="FLAGS_DEFAULT" value="4" enum="Flags">
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Equivalent to [constant FLAG_FILTER].
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<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
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Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
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This results in better-looking textures when viewed from oblique angles.
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</constant>
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</constants>
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</class>
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@ -79,6 +79,7 @@ void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_op
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_COLOR_CORRECT ? 0 : 1));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable"), p_preset == PRESET_3D ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), p_preset == PRESET_COLOR_CORRECT ? 16 : 8));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), p_preset == PRESET_COLOR_CORRECT ? 1 : 8));
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@ -187,6 +188,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
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int repeat = p_options["flags/repeat"];
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bool filter = p_options["flags/filter"];
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bool mipmaps = p_options["flags/mipmaps"];
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bool anisotropic = p_options["flags/anisotropic"];
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int srgb = p_options["flags/srgb"];
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int hslices = p_options["slices/horizontal"];
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int vslices = p_options["slices/vertical"];
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@ -211,6 +213,9 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
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if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM) {
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tex_flags |= Texture::FLAG_MIPMAPS;
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}
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if (anisotropic) {
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tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
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}
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if (srgb == 1) {
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tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
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}
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@ -78,7 +78,7 @@ void Texture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
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ADD_GROUP("Flags", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Filter,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
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ADD_GROUP("", "");
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BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
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@ -2381,7 +2381,6 @@ void TextureLayered::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
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ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth);
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ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT));
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ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
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ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
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ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
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@ -2389,19 +2388,21 @@ void TextureLayered::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);
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ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Filter"), "set_flags", "get_flags");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
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BIND_ENUM_CONSTANT(FLAGS_DEFAULT_TEXTURE_ARRAY);
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BIND_ENUM_CONSTANT(FLAGS_DEFAULT_TEXTURE_3D);
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BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
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BIND_ENUM_CONSTANT(FLAG_REPEAT);
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BIND_ENUM_CONSTANT(FLAG_FILTER);
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BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
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BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
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}
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TextureLayered::TextureLayered(bool p_3d) {
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is_3d = p_3d;
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flags = p_3d ? FLAGS_DEFAULT_TEXTURE_3D : FLAGS_DEFAULT_TEXTURE_ARRAY;
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format = Image::FORMAT_MAX;
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flags = FLAGS_DEFAULT;
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width = 0;
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height = 0;
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@ -2416,6 +2417,14 @@ TextureLayered::~TextureLayered() {
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}
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}
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void Texture3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &Texture3D::create, DEFVAL(FLAGS_DEFAULT_TEXTURE_3D));
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}
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void TextureArray::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureArray::create, DEFVAL(FLAGS_DEFAULT_TEXTURE_ARRAY));
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}
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RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) {
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if (r_error) {
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*r_error = ERR_CANT_OPEN;
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@ -460,8 +460,10 @@ public:
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FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
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FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
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FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
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FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
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FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
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FLAGS_DEFAULT = FLAG_FILTER,
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FLAGS_DEFAULT_TEXTURE_ARRAY = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
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FLAGS_DEFAULT_TEXTURE_3D = FLAG_FILTER,
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};
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enum CompressMode {
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@ -501,7 +503,7 @@ public:
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uint32_t get_height() const;
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uint32_t get_depth() const;
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void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
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void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT_TEXTURE_ARRAY);
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void set_layer_data(const Ref<Image> &p_image, int p_layer);
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Ref<Image> get_layer_data(int p_layer) const;
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void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);
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@ -518,7 +520,14 @@ VARIANT_ENUM_CAST(TextureLayered::Flags)
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class Texture3D : public TextureLayered {
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GDCLASS(Texture3D, TextureLayered);
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protected:
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static void _bind_methods();
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public:
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void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT_TEXTURE_3D) {
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TextureLayered::create(p_width, p_height, p_depth, p_format, p_flags);
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}
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Texture3D() :
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TextureLayered(true) {}
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};
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@ -526,7 +535,14 @@ public:
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class TextureArray : public TextureLayered {
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GDCLASS(TextureArray, TextureLayered);
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protected:
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static void _bind_methods();
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public:
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void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT_TEXTURE_ARRAY) {
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TextureLayered::create(p_width, p_height, p_depth, p_format, p_flags);
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}
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TextureArray() :
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TextureLayered(false) {}
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};
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