parent
4b6e43f67e
commit
fbb4107ec7
@ -35,9 +35,9 @@ using namespace Windows::Foundation;
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void JoystickWinrt::register_events() {
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Gamepad::GamepadAdded +=
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ref new EventHandler<Gamepad^>(this, &JoystickWinrt::OnGamepadAdded);
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ref new EventHandler<Gamepad ^>(this, &JoystickWinrt::OnGamepadAdded);
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Gamepad::GamepadRemoved +=
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ref new EventHandler<Gamepad^>(this, &JoystickWinrt::OnGamepadRemoved);
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ref new EventHandler<Gamepad ^>(this, &JoystickWinrt::OnGamepadRemoved);
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}
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uint32_t JoystickWinrt::process_controllers(uint32_t p_last_id) {
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@ -48,26 +48,26 @@ uint32_t JoystickWinrt::process_controllers(uint32_t p_last_id) {
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switch (controllers[i].type) {
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case ControllerType::GAMEPAD_CONTROLLER: {
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case ControllerType::GAMEPAD_CONTROLLER: {
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GamepadReading reading = ((Gamepad^)controllers[i].controller_reference)->GetCurrentReading();
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GamepadReading reading = ((Gamepad ^) controllers[i].controller_reference)->GetCurrentReading();
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int button_mask = (int)GamepadButtons::Menu;
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for (int j = 0; j < 14; j++) {
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int button_mask = (int)GamepadButtons::Menu;
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for (int j = 0; j < 14; j++) {
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p_last_id = input->joy_button(p_last_id, controllers[i].id, j,(int)reading.Buttons & button_mask);
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button_mask *= 2;
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p_last_id = input->joy_button(p_last_id, controllers[i].id, j, (int)reading.Buttons & button_mask);
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button_mask *= 2;
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}
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
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break;
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}
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
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p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
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break;
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}
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}
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}
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@ -80,7 +80,7 @@ JoystickWinrt::JoystickWinrt() {
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controllers[i].id = i;
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}
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JoystickWinrt::JoystickWinrt(InputDefault * p_input) {
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JoystickWinrt::JoystickWinrt(InputDefault *p_input) {
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input = p_input;
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@ -103,9 +103,10 @@ void JoystickWinrt::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::I
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controllers[idx].connected = true;
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controllers[idx].controller_reference = value;
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controllers[idx].id = idx;
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controllers[idx].type = ControllerType::GAMEPAD_CONTROLLER;
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input->joy_connection_changed(idx, true, "Xbox Controller", "__WINRT_GAMEPAD__");
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input->joy_connection_changed(controllers[idx].id, true, "Xbox Controller", "__WINRT_GAMEPAD__");
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}
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void JoystickWinrt::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
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@ -122,15 +123,8 @@ void JoystickWinrt::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming:
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ERR_FAIL_COND(idx == -1);
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for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) {
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if (!controllers[i].connected) {
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break;
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}
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controllers[i - 1] = controllers[i];
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}
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controllers[MAX_CONTROLLERS - 1] = ControllerDevice();
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controllers[idx].connected = false;
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controllers[idx].controller_reference = nullptr;
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input->joy_connection_changed(idx, false, "Xbox Controller");
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}
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