Animation Bezier Editor : fix double inserts on undo

This commit is contained in:
Valentin Zagura 2019-09-06 13:59:44 +01:00
parent 4ee8ecd3ef
commit fbcb68c15a
1 changed files with 0 additions and 7 deletions

View File

@ -929,13 +929,6 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1); undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
} }
// 6-(undo) reinsert overlapped keys
for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
AnimMoveRestore &amr = E->get();
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);