Fixed building for latest Haiku nightlies.
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@ -35,6 +35,8 @@ ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
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uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
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view = new HaikuGLView(window->Bounds(), type);
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use_vsync = false;
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}
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ContextGL_Haiku::~ContextGL_Haiku() {
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@ -57,7 +59,7 @@ void ContextGL_Haiku::make_current() {
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}
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void ContextGL_Haiku::swap_buffers() {
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view->SwapBuffers();
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view->SwapBuffers(use_vsync);
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}
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int ContextGL_Haiku::get_window_width() {
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@ -68,4 +70,12 @@ int ContextGL_Haiku::get_window_height() {
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return window->Bounds().IntegerHeight();
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}
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void ContextGL_Haiku::set_use_vsync(bool p_use) {
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use_vsync = p_use;
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}
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bool ContextGL_Haiku::is_using_vsync() const {
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return use_vsync;
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}
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#endif
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@ -41,6 +41,8 @@ private:
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HaikuGLView* view;
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HaikuDirectWindow* window;
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bool use_vsync;
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public:
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ContextGL_Haiku(HaikuDirectWindow* p_window);
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~ContextGL_Haiku();
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@ -51,6 +53,9 @@ public:
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virtual void swap_buffers();
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virtual int get_window_width();
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virtual int get_window_height();
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virtual void set_use_vsync(bool p_use);
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virtual bool is_using_vsync() const;
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};
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#endif
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@ -24,7 +24,7 @@ def get_opts():
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def get_flags():
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return [
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('builtin_zlib', 'no'),
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#('glew', 'yes'), # TODO: investigate the GLEW situation on Haiku
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('glew', 'yes'),
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]
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def configure(env):
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@ -38,8 +38,8 @@ def configure(env):
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env.Append(CPPPATH = ['#platform/haiku'])
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env["CC"] = "gcc"
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env["CXX"] = "g++"
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env["CC"] = "gcc-x86"
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env["CXX"] = "g++-x86"
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if (env["target"]=="release"):
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if (env["debug_release"]=="yes"):
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