Bump version to 4.0.4-stable
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@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [4.0.4] - TBD
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## [4.0.4] - 2023-08-02
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See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-4) for details.
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See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-4) for details.
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@ -113,7 +113,6 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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- Fix type check in AnimationTrackKeyEdit for methods ([GH-74948](https://github.com/godotengine/godot/pull/74948)).
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- Fix type check in AnimationTrackKeyEdit for methods ([GH-74948](https://github.com/godotengine/godot/pull/74948)).
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- Fix `AnimatedSprite3D` autoplay warning ([GH-77028](https://github.com/godotengine/godot/pull/77028)).
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- Fix `AnimatedSprite3D` autoplay warning ([GH-77028](https://github.com/godotengine/godot/pull/77028)).
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- Adjust BoneAttachment3D children/meshes during rest fixer ([GH-77123](https://github.com/godotengine/godot/pull/77123)).
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- Adjust BoneAttachment3D children/meshes during rest fixer ([GH-77123](https://github.com/godotengine/godot/pull/77123)).
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- Fix `get_bone_pose_global_no_override()` returning incorrect values ([GH-77194](https://github.com/godotengine/godot/pull/77194)).
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- Fix for SkeletonIK3D interpolation and bone roll ([GH-77469](https://github.com/godotengine/godot/pull/77469)).
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- Fix for SkeletonIK3D interpolation and bone roll ([GH-77469](https://github.com/godotengine/godot/pull/77469)).
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- Fix AnimationPlayer cumulative `speed_scale` ([GH-77500](https://github.com/godotengine/godot/pull/77500)).
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- Fix AnimationPlayer cumulative `speed_scale` ([GH-77500](https://github.com/godotengine/godot/pull/77500)).
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- Fix adding bones with the same name after calling `Skeleton3D.clear_bones()` ([GH-77874](https://github.com/godotengine/godot/pull/77874)).
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- Fix adding bones with the same name after calling `Skeleton3D.clear_bones()` ([GH-77874](https://github.com/godotengine/godot/pull/77874)).
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@ -3,7 +3,7 @@ name = "Godot Engine"
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major = 4
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major = 4
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minor = 0
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minor = 0
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patch = 4
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patch = 4
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status = "rc"
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status = "stable"
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module_config = ""
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module_config = ""
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year = 2023
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year = 2023
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website = "https://godotengine.org"
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website = "https://godotengine.org"
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