Remove first_draw
and reset visibility when entering tree
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parent
eac22e3eb4
commit
fc17d3563d
@ -64,9 +64,6 @@ void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
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if (!visible) {
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return;
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}
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if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
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first_draw = false;
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}
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_handle_visibility_change(p_parent_visible_in_tree);
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}
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@ -133,10 +130,6 @@ void CanvasItem::_update_callback() {
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RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item());
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//todo updating = true - only allow drawing here
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if (is_visible_in_tree()) {
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if (first_draw) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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first_draw = false;
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}
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drawing = true;
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current_item_drawn = this;
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notification(NOTIFICATION_DRAW);
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@ -268,7 +261,6 @@ void CanvasItem::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!is_inside_tree());
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first_draw = true;
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Node *parent = get_parent();
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if (parent) {
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@ -307,6 +299,10 @@ void CanvasItem::_notification(int p_what) {
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}
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}
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RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change.
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if (is_visible_in_tree()) {
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notification(NOTIFICATION_VISIBILITY_CHANGED); // Considered invisible until entered.
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}
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_enter_canvas();
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_update_texture_filter_changed(false);
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@ -83,7 +83,6 @@ private:
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int light_mask = 1;
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Window *window = nullptr;
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bool first_draw = false;
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bool visible = true;
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bool parent_visible_in_tree = false;
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bool clip_children = false;
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