Merge pull request #76492 from KoBeWi/shaped_up_nicely
Improve reliability of 2D shape editor redrawing
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commit
fc27bc0306
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@ -42,6 +42,7 @@
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/separation_ray_shape_2d.h"
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#include "scene/resources/world_boundary_shape_2d.h"
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#include "scene/scene_string_names.h"
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void CollisionShape2DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -129,8 +130,6 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} else if (idx == 1) {
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capsule->set_height(parameter * 2);
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}
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canvas_item_editor->update_viewport();
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}
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} break;
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@ -138,9 +137,6 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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case CIRCLE_SHAPE: {
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Ref<CircleShape2D> circle = node->get_shape();
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circle->set_radius(p_point.length());
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canvas_item_editor->update_viewport();
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} break;
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case CONCAVE_POLYGON_SHAPE: {
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@ -158,19 +154,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} else {
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world_boundary->set_normal(p_point.normalized());
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}
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canvas_item_editor->update_viewport();
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}
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} break;
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case SEPARATION_RAY_SHAPE: {
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Ref<SeparationRayShape2D> ray = node->get_shape();
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ray->set_length(Math::abs(p_point.y));
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canvas_item_editor->update_viewport();
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} break;
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case RECTANGLE_SHAPE: {
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@ -194,8 +184,6 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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pos += (size - (Point2)original) * 0.5 * RECT_HANDLES[idx] * 0.5;
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node->set_global_position(original_transform.xform(pos));
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}
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canvas_item_editor->update_viewport();
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}
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} break;
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@ -209,13 +197,9 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} else if (idx == 1) {
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seg->set_b(p_point);
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}
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canvas_item_editor->update_viewport();
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}
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} break;
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}
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node->get_shape()->notify_property_list_changed();
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}
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void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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@ -233,10 +217,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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} else if (idx == 1) {
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undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
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}
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]);
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undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -244,9 +226,7 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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Ref<CircleShape2D> circle = node->get_shape();
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undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -263,14 +243,10 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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if (idx == 0) {
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undo_redo->add_do_method(world_boundary.ptr(), "set_distance", world_boundary->get_distance());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(world_boundary.ptr(), "set_distance", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} else {
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undo_redo->add_do_method(world_boundary.ptr(), "set_normal", world_boundary->get_normal());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(world_boundary.ptr(), "set_normal", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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}
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} break;
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@ -279,9 +255,7 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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Ref<SeparationRayShape2D> ray = node->get_shape();
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undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -290,10 +264,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
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undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
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undo_redo->add_undo_method(node, "set_global_transform", original_transform);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -301,14 +273,10 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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Ref<SegmentShape2D> seg = node->get_shape();
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if (idx == 0) {
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undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} else if (idx == 1) {
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undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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}
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} break;
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@ -322,10 +290,6 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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return false;
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}
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if (!node->get_shape().is_valid()) {
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return false;
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}
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if (!node->is_visible_in_tree()) {
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return false;
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}
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@ -410,38 +374,44 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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return false;
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}
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void CollisionShape2DEditor::_get_current_shape_type() {
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void CollisionShape2DEditor::_shape_changed() {
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canvas_item_editor->update_viewport();
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if (current_shape.is_valid()) {
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current_shape->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(canvas_item_editor, &CanvasItemEditor::update_viewport));
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current_shape = Ref<Shape2D>();
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shape_type = -1;
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}
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if (!node) {
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return;
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}
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Ref<Shape2D> s = node->get_shape();
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current_shape = node->get_shape();
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if (!s.is_valid()) {
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if (current_shape.is_valid()) {
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current_shape->connect(SceneStringNames::get_singleton()->changed, callable_mp(canvas_item_editor, &CanvasItemEditor::update_viewport));
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} else {
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return;
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}
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if (Object::cast_to<CapsuleShape2D>(*s)) {
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if (Object::cast_to<CapsuleShape2D>(*current_shape)) {
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shape_type = CAPSULE_SHAPE;
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} else if (Object::cast_to<CircleShape2D>(*s)) {
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} else if (Object::cast_to<CircleShape2D>(*current_shape)) {
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shape_type = CIRCLE_SHAPE;
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} else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
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} else if (Object::cast_to<ConcavePolygonShape2D>(*current_shape)) {
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shape_type = CONCAVE_POLYGON_SHAPE;
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} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
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} else if (Object::cast_to<ConvexPolygonShape2D>(*current_shape)) {
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shape_type = CONVEX_POLYGON_SHAPE;
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} else if (Object::cast_to<WorldBoundaryShape2D>(*s)) {
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} else if (Object::cast_to<WorldBoundaryShape2D>(*current_shape)) {
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shape_type = WORLD_BOUNDARY_SHAPE;
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} else if (Object::cast_to<SeparationRayShape2D>(*s)) {
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} else if (Object::cast_to<SeparationRayShape2D>(*current_shape)) {
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shape_type = SEPARATION_RAY_SHAPE;
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} else if (Object::cast_to<RectangleShape2D>(*s)) {
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} else if (Object::cast_to<RectangleShape2D>(*current_shape)) {
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shape_type = RECTANGLE_SHAPE;
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} else if (Object::cast_to<SegmentShape2D>(*s)) {
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} else if (Object::cast_to<SegmentShape2D>(*current_shape)) {
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shape_type = SEGMENT_SHAPE;
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} else {
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shape_type = -1;
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}
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canvas_item_editor->update_viewport();
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}
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void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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@ -449,16 +419,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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return;
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}
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if (!node->get_shape().is_valid()) {
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return;
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}
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if (!node->is_visible_in_tree()) {
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return;
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}
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_get_current_shape_type();
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if (shape_type == -1) {
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return;
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}
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@ -559,6 +523,12 @@ void CollisionShape2DEditor::_notification(int p_what) {
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case NOTIFICATION_EXIT_TREE: {
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get_tree()->disconnect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
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} break;
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case NOTIFICATION_PROCESS: {
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if (node && node->get_shape() != current_shape) {
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_shape_changed();
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}
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} break;
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}
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}
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@ -569,26 +539,17 @@ void CollisionShape2DEditor::edit(Node *p_node) {
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if (p_node) {
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node = Object::cast_to<CollisionShape2D>(p_node);
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_get_current_shape_type();
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set_process(true);
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} else {
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if (pressed) {
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set_handle(edit_handle, original_point);
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pressed = false;
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}
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edit_handle = -1;
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shape_type = -1;
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node = nullptr;
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set_process(false);
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}
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canvas_item_editor->update_viewport();
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}
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void CollisionShape2DEditor::_bind_methods() {
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ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
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_shape_changed();
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}
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CollisionShape2DEditor::CollisionShape2DEditor() {
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@ -74,16 +74,17 @@ class CollisionShape2DEditor : public Control {
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Vector2 original_point;
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Point2 last_point;
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Ref<Shape2D> current_shape;
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Variant get_handle_value(int idx) const;
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void set_handle(int idx, Point2 &p_point);
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void commit_handle(int idx, Variant &p_org);
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void _get_current_shape_type();
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void _shape_changed();
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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