Fix Crash On Close When 3D Is Disabled

This commit is contained in:
AnthonyYoManz 2019-04-25 21:59:07 +01:00
parent f05dce3ee2
commit fc65cc64b9
1 changed files with 4 additions and 0 deletions

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@ -782,7 +782,11 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_bmfont); ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
resource_loader_bmfont.unref(); resource_loader_bmfont.unref();
//SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED
SpatialMaterial::finish_shaders(); SpatialMaterial::finish_shaders();
#endif // _3D_DISABLED
ParticlesMaterial::finish_shaders(); ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders();
SceneStringNames::free(); SceneStringNames::free();