missing files with fixes for shower of bullets
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0dbedd18fc
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fc676fa6f8
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@ -75,7 +75,7 @@ TheoraVideoClip::~TheoraVideoClip()
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if (mAudioInterface)
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{
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mAudioMutex->lock(); // ensure a thread isn't using this mutex
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memdelete(mAudioInterface); // notify audio interface it's time to call it a day
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delete mAudioInterface; // notify audio interface it's time to call it a day
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mAudioMutex ->unlock();
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delete mAudioMutex;
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}
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@ -240,6 +240,11 @@ public:
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owner->setTimer(this);
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};
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void stop() {
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stream->stop();
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};
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void update(float time_increase)
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{
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mTime = (float)(stream->get_total_wrote() / channels) / freq;
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@ -257,7 +262,7 @@ public:
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TheoraAudioInterface* createInstance(TheoraVideoClip* owner, int nChannels, int freq) {
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printf("************** creating audio output\n");
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TheoraAudioInterface* ta = memnew(TPAudioGodot(owner, nChannels, freq));
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TheoraAudioInterface* ta = new TPAudioGodot(owner, nChannels, freq);
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return ta;
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};
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};
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@ -267,13 +272,16 @@ static TPAudioGodotFactory* audio_factory = NULL;
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void VideoStreamTheoraplayer::stop() {
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playing = false;
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if (clip)
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if (clip) {
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clip->stop();
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clip->seek(0);
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};
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};
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void VideoStreamTheoraplayer::play() {
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playing = true;
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started = true;
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};
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bool VideoStreamTheoraplayer::is_playing() const {
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@ -452,12 +460,14 @@ void VideoStreamTheoraplayer::set_file(const String& p_file) {
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VideoStreamTheoraplayer::~VideoStreamTheoraplayer() {
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//if (mgr) {
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stop();
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//if (mgr) { // this should be a singleton or static or something
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// memdelete(mgr);
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//};
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//mgr = NULL;
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if (clip) {
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delete clip; // created by video manager with new
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mgr->destroyVideoClip(clip);
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clip = NULL;
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};
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};
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@ -162,7 +162,7 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
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E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
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if (E->get().in_tree) {
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if (!node || E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape);
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}
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@ -188,7 +188,7 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
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eraseit=true;
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}
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if (node && E->get().in_tree) {
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if (!node || E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape);
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}
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@ -437,6 +437,7 @@ Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
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void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
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CollisionObject2DSW::Type type_A=A->get_type();
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CollisionObject2DSW::Type type_B=B->get_type();
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if (type_A>type_B) {
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@ -451,7 +452,6 @@ void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,Collis
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if (type_A==CollisionObject2DSW::TYPE_AREA) {
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ERR_FAIL_COND_V(type_B!=CollisionObject2DSW::TYPE_BODY,NULL);
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Area2DSW *area=static_cast<Area2DSW*>(A);
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Body2DSW *body=static_cast<Body2DSW*>(B);
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