Remove redundant thread sync counter draw_pending
The functions that used it already use a threadsafe FIFO queue to communicate between threads and a sync to have the main thread wait for the render thread. Fixes #35718
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@ -333,13 +333,10 @@ void RenderingServerDefault::_thread_exit() {
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}
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void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
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if (!draw_pending.decrement()) {
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_draw(p_swap_buffers, frame_step);
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}
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_draw(p_swap_buffers, frame_step);
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}
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void RenderingServerDefault::_thread_flush() {
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draw_pending.decrement();
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}
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void RenderingServerDefault::_thread_callback(void *_instance) {
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@ -370,7 +367,6 @@ void RenderingServerDefault::_thread_loop() {
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void RenderingServerDefault::sync() {
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if (create_thread) {
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draw_pending.increment();
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command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
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} else {
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command_queue.flush_all(); //flush all pending from other threads
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@ -379,7 +375,6 @@ void RenderingServerDefault::sync() {
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void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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if (create_thread) {
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draw_pending.increment();
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command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
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} else {
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_draw(p_swap_buffers, frame_step);
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@ -94,7 +94,6 @@ class RenderingServerDefault : public RenderingServer {
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SafeFlag draw_thread_up;
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bool create_thread;
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SafeNumeric<uint64_t> draw_pending;
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void _thread_draw(bool p_swap_buffers, double frame_step);
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void _thread_flush();
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