Remove redundant thread sync counter draw_pending

The functions that used it already use a threadsafe FIFO queue
to communicate between threads and a sync to have the main thread
wait for the render thread.

Fixes #35718
This commit is contained in:
Manuel Moos 2020-01-30 22:22:36 +01:00
parent 07f076fa4f
commit fc7333433b
2 changed files with 1 additions and 7 deletions

View File

@ -333,13 +333,10 @@ void RenderingServerDefault::_thread_exit() {
}
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
if (!draw_pending.decrement()) {
_draw(p_swap_buffers, frame_step);
}
}
void RenderingServerDefault::_thread_flush() {
draw_pending.decrement();
}
void RenderingServerDefault::_thread_callback(void *_instance) {
@ -370,7 +367,6 @@ void RenderingServerDefault::_thread_loop() {
void RenderingServerDefault::sync() {
if (create_thread) {
draw_pending.increment();
command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@ -379,7 +375,6 @@ void RenderingServerDefault::sync() {
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
draw_pending.increment();
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
} else {
_draw(p_swap_buffers, frame_step);

View File

@ -94,7 +94,6 @@ class RenderingServerDefault : public RenderingServer {
SafeFlag draw_thread_up;
bool create_thread;
SafeNumeric<uint64_t> draw_pending;
void _thread_draw(bool p_swap_buffers, double frame_step);
void _thread_flush();