Merge pull request #55788 from RPicster/3.x-particles-random-start-color
This commit is contained in:
commit
fc7528b366
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@ -129,6 +129,9 @@
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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Each particle's initial color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
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</member>
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<member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
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Each particle's initial color will vary along this [GradientTexture] (multiplied with [member color]).
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
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</member>
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@ -130,6 +130,9 @@
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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</member>
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<member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
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Each particle's initial color will vary along this [GradientTexture] (multiplied with [member color]).
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [Gradient] (multiplied with [member color]).
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</member>
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@ -114,6 +114,9 @@
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
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</member>
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<member name="color_initial_ramp" type="Texture" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
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Each particle's initial color will vary along this [GradientTexture] (multiplied with [member color]).
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</member>
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<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
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</member>
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@ -393,6 +393,14 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
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return color_ramp;
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}
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void CPUParticles2D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
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color_initial_ramp = p_ramp;
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}
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Ref<Gradient> CPUParticles2D::get_color_initial_ramp() const {
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return color_initial_ramp;
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}
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void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_enable;
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@ -690,6 +698,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
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p.hue_rot_rand = Math::randf();
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p.anim_offset_rand = Math::randf();
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if (color_initial_ramp.is_valid()) {
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p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
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} else {
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p.start_color_rand = Color(1, 1, 1, 1);
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}
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float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
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Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
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p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
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@ -895,7 +909,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
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p.color.g = color_rgb.y;
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p.color.b = color_rgb.z;
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p.color *= p.base_color;
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p.color *= p.base_color * p.start_color_rand;
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if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
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if (p.velocity.length() > 0.0) {
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@ -1127,6 +1141,11 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
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set_color_ramp(gt->get_gradient());
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}
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Ref<GradientTexture> gti = material->get_color_initial_ramp();
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if (gti.is_valid()) {
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set_color_initial_ramp(gti->get_gradient());
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}
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set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
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set_emission_shape(EmissionShape(material->get_emission_shape()));
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@ -1247,6 +1266,9 @@ void CPUParticles2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
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ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
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ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles2D::set_color_initial_ramp);
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ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles2D::get_color_initial_ramp);
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ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag);
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ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag);
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@ -1328,6 +1350,7 @@ void CPUParticles2D::_bind_methods() {
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ADD_GROUP("Color", "");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
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ADD_GROUP("Hue Variation", "hue_");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
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@ -94,6 +94,7 @@ private:
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float scale_rand;
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float hue_rot_rand;
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float anim_offset_rand;
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Color start_color_rand;
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float time;
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float lifetime;
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Color base_color;
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@ -162,6 +163,7 @@ private:
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Ref<Curve> curve_parameters[PARAM_MAX];
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Color color;
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Ref<Gradient> color_ramp;
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Ref<Gradient> color_initial_ramp;
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bool flags[FLAG_MAX];
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@ -255,6 +257,9 @@ public:
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void set_color_ramp(const Ref<Gradient> &p_ramp);
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Ref<Gradient> get_color_ramp() const;
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void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
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Ref<Gradient> get_color_initial_ramp() const;
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void set_particle_flag(Flags p_flag, bool p_enable);
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bool get_particle_flag(Flags p_flag) const;
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@ -351,6 +351,14 @@ Ref<Gradient> CPUParticles::get_color_ramp() const {
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return color_ramp;
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}
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void CPUParticles::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
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color_initial_ramp = p_ramp;
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}
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Ref<Gradient> CPUParticles::get_color_initial_ramp() const {
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return color_initial_ramp;
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}
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void CPUParticles::set_particle_flag(Flags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_enable;
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@ -687,6 +695,12 @@ void CPUParticles::_particles_process(float p_delta) {
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p.hue_rot_rand = Math::randf();
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p.anim_offset_rand = Math::randf();
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if (color_initial_ramp.is_valid()) {
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p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
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} else {
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p.start_color_rand = Color(1, 1, 1, 1);
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}
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if (flags[FLAG_DISABLE_Z]) {
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float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
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Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
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@ -963,7 +977,7 @@ void CPUParticles::_particles_process(float p_delta) {
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p.color.g = color_rgb.y;
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p.color.b = color_rgb.z;
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p.color *= p.base_color;
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p.color *= p.base_color * p.start_color_rand;
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if (flags[FLAG_DISABLE_Z]) {
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if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
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@ -1245,6 +1259,11 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
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set_color_ramp(gt->get_gradient());
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}
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Ref<GradientTexture> gti = material->get_color_initial_ramp();
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if (gti.is_valid()) {
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set_color_initial_ramp(gti->get_gradient());
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}
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set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
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set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
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set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
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@ -1368,6 +1387,9 @@ void CPUParticles::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles::set_color_ramp);
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ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles::get_color_ramp);
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ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles::set_color_initial_ramp);
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ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles::get_color_initial_ramp);
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ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles::set_particle_flag);
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ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles::get_particle_flag);
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@ -1468,6 +1490,7 @@ void CPUParticles::_bind_methods() {
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ADD_GROUP("Color", "");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
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ADD_GROUP("Hue Variation", "hue_");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
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@ -94,6 +94,7 @@ private:
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float scale_rand;
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float hue_rot_rand;
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float anim_offset_rand;
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Color start_color_rand;
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float time;
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float lifetime;
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Color base_color;
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@ -163,6 +164,7 @@ private:
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Ref<Curve> curve_parameters[PARAM_MAX];
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Color color;
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Ref<Gradient> color_ramp;
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Ref<Gradient> color_initial_ramp;
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bool flags[FLAG_MAX];
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@ -259,6 +261,9 @@ public:
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void set_color_ramp(const Ref<Gradient> &p_ramp);
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Ref<Gradient> get_color_ramp() const;
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void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
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Ref<Gradient> get_color_initial_ramp() const;
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void set_particle_flag(Flags p_flag, bool p_enable);
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bool get_particle_flag(Flags p_flag) const;
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@ -85,6 +85,7 @@ void ParticlesMaterial::init_shaders() {
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shader_names->color = "color_value";
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shader_names->color_ramp = "color_ramp";
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shader_names->color_initial_ramp = "color_initial_ramp";
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shader_names->emission_sphere_radius = "emission_sphere_radius";
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shader_names->emission_box_extents = "emission_box_extents";
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@ -217,6 +218,10 @@ void ParticlesMaterial::_update_shader() {
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code += "uniform sampler2D color_ramp;\n";
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}
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if (color_initial_ramp.is_valid()) {
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code += "uniform sampler2D color_initial_ramp;\n";
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}
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if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
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code += "uniform sampler2D linear_velocity_texture;\n";
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}
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@ -299,6 +304,9 @@ void ParticlesMaterial::_update_shader() {
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code += " float scale_rand = rand_from_seed(alt_seed);\n";
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code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
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code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
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if (color_initial_ramp.is_valid()) {
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code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
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}
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code += " float pi = 3.14159;\n";
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code += " float degree_to_rad = pi / 180.0;\n";
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code += "\n";
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@ -593,6 +601,12 @@ void ParticlesMaterial::_update_shader() {
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} else {
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code += " COLOR = hue_rot_mat * color_value;\n";
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}
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if (color_initial_ramp.is_valid()) {
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code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n";
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code += " COLOR *= start_color;\n";
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}
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if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
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code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
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}
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@ -933,6 +947,17 @@ Ref<Texture> ParticlesMaterial::get_color_ramp() const {
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return color_ramp;
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}
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void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture> &p_texture) {
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color_initial_ramp = p_texture;
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VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, p_texture);
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_queue_shader_change();
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_change_notify();
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}
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Ref<Texture> ParticlesMaterial::get_color_initial_ramp() const {
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return color_initial_ramp;
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}
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void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_enable;
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@ -1167,6 +1192,9 @@ void ParticlesMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
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ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
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ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp);
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ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp);
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ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
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ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
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@ -1285,6 +1313,7 @@ void ParticlesMaterial::_bind_methods() {
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ADD_GROUP("Color", "");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_initial_ramp", "get_color_initial_ramp");
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ADD_GROUP("Hue Variation", "hue_");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
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@ -80,6 +80,7 @@ private:
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struct {
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uint32_t texture_mask : 16;
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uint32_t texture_color : 1;
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uint32_t texture_initial_color : 1;
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uint32_t flags : 4;
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uint32_t emission_shape : 3;
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uint32_t trail_size_texture : 1;
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@ -119,6 +120,7 @@ private:
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}
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mk.texture_color = color_ramp.is_valid() ? 1 : 0;
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mk.texture_initial_color = color_initial_ramp.is_valid() ? 1 : 0;
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mk.emission_shape = emission_shape;
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mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
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mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
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@ -174,6 +176,7 @@ private:
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StringName color;
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StringName color_ramp;
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StringName color_initial_ramp;
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StringName emission_sphere_radius;
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StringName emission_box_extents;
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@ -214,6 +217,7 @@ private:
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Ref<Texture> tex_parameters[PARAM_MAX];
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Color color;
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Ref<Texture> color_ramp;
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Ref<Texture> color_initial_ramp;
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bool flags[FLAG_MAX];
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@ -271,6 +275,9 @@ public:
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void set_color_ramp(const Ref<Texture> &p_texture);
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Ref<Texture> get_color_ramp() const;
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void set_color_initial_ramp(const Ref<Texture> &p_texture);
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Ref<Texture> get_color_initial_ramp() const;
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void set_flag(Flags p_flag, bool p_enable);
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bool get_flag(Flags p_flag) const;
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