bind method ‘get_shader_rid’ for Material
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@ -42,6 +42,12 @@
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Creates a placeholder version of this resource ([PlaceholderMaterial]).
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</description>
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</method>
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<method name="get_shader_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of the [Material]'s [Shader]. If you inherit from [Material] and create a custom material, you can override the [method _get_shader_rid] method to return the RID of your custom shader.
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</description>
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</method>
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<method name="inspect_native_shader_code">
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<return type="void" />
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<description>
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@ -152,6 +152,8 @@ void Material::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder);
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ClassDB::bind_method(D_METHOD("get_shader_rid"), &Material::get_shader_rid);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
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