Transform CSGShape collision when necessary
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227494be59
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@ -511,6 +511,12 @@ void CSGShape3D::_notification(int p_what) {
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_make_dirty();
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}
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
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PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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}
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}
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if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
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if (parent) {
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parent->_make_dirty();
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