Enable MSAA support for all non-web platforms

MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
This commit is contained in:
Praytic 2024-09-01 18:26:49 -07:00
parent 61598c5c88
commit fc955fa89f
1 changed files with 1 additions and 1 deletions

View File

@ -121,7 +121,7 @@ Config::Config() {
#ifdef WEB_ENABLED
msaa_supported = (msaa_max_samples > 0);
#else
msaa_supported = extensions.has("GL_EXT_framebuffer_multisample");
msaa_supported = true;
#endif
#ifndef IOS_ENABLED
#ifdef WEB_ENABLED