Require Ctrl for switching between editors, bind F2 to Rename Node
Switching between editors now requires holding Ctrl to avoid
conflicts with the new F2 shortcut.
The asset library can now be accessed by pressing Ctrl + F4
on Windows and Linux, or Alt + 4 on macOS.
This partially addresses #38139.
(cherry picked from commit 79e4e26738
)
This commit is contained in:
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@ -6976,14 +6976,16 @@ EditorNode::EditorNode() {
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
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#else
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#else
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
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// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
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#endif
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#endif
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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@ -2887,8 +2887,8 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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HBoxContainer *filter_hbc = memnew(HBoxContainer);
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HBoxContainer *filter_hbc = memnew(HBoxContainer);
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filter_hbc->add_constant_override("separate", 0);
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filter_hbc->add_constant_override("separate", 0);
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ED_SHORTCUT("scene_tree/rename", TTR("Rename"));
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ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
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ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
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ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
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ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
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ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
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ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
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ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
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ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
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ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
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