Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet

(cherry picked from commit 13770ac08d)
This commit is contained in:
MrRevington 2020-04-16 18:25:59 +02:00 committed by Rémi Verschelde
parent 3c26de316e
commit fcb6bd7611
1 changed files with 9 additions and 2 deletions

View File

@ -154,14 +154,21 @@ void SpriteFramesEditor::_sheet_add_frames() {
int fc = frames->get_frame_count(edited_anim); int fc = frames->get_frame_count(edited_anim);
AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
Rect2 region_rect = Rect2();
if (atlas_source && atlas_source->get_atlas().is_valid())
region_rect = atlas_source->get_region();
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get(); int idx = E->get();
int width = size.width / h; int width = size.width / h;
int height = size.height / v; int height = size.height / v;
int xp = idx % h; int xp = idx % h;
int yp = (idx - xp) / h; int yp = (idx - xp) / h;
int x = xp * width; int x = (xp * width) + region_rect.position.x;
int y = yp * height; int y = (yp * height) + region_rect.position.y;
Ref<AtlasTexture> at; Ref<AtlasTexture> at;
at.instance(); at.instance();