Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
(cherry picked from commit 13770ac08d
)
This commit is contained in:
parent
3c26de316e
commit
fcb6bd7611
|
@ -154,14 +154,21 @@ void SpriteFramesEditor::_sheet_add_frames() {
|
||||||
|
|
||||||
int fc = frames->get_frame_count(edited_anim);
|
int fc = frames->get_frame_count(edited_anim);
|
||||||
|
|
||||||
|
AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
|
||||||
|
|
||||||
|
Rect2 region_rect = Rect2();
|
||||||
|
|
||||||
|
if (atlas_source && atlas_source->get_atlas().is_valid())
|
||||||
|
region_rect = atlas_source->get_region();
|
||||||
|
|
||||||
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
|
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
|
||||||
int idx = E->get();
|
int idx = E->get();
|
||||||
int width = size.width / h;
|
int width = size.width / h;
|
||||||
int height = size.height / v;
|
int height = size.height / v;
|
||||||
int xp = idx % h;
|
int xp = idx % h;
|
||||||
int yp = (idx - xp) / h;
|
int yp = (idx - xp) / h;
|
||||||
int x = xp * width;
|
int x = (xp * width) + region_rect.position.x;
|
||||||
int y = yp * height;
|
int y = (yp * height) + region_rect.position.y;
|
||||||
|
|
||||||
Ref<AtlasTexture> at;
|
Ref<AtlasTexture> at;
|
||||||
at.instance();
|
at.instance();
|
||||||
|
|
Loading…
Reference in New Issue