Add project settings for AVAudioSessionCategory on iOS
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@ -1342,6 +1342,9 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
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GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "audio/general/ios/session_category", PROPERTY_HINT_ENUM, "Ambient,Multi Route,Play and Record,Playback,Record,Solo Ambient"), 0);
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GLOBAL_DEF("audio/general/ios/mix_with_others", false);
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PackedStringArray extensions;
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extensions.push_back("gd");
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if (Engine::get_singleton()->has_singleton("GodotSharp")) {
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@ -392,6 +392,13 @@
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The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
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The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
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</member>
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<member name="audio/general/ios/mix_with_others" type="bool" setter="" getter="" default="false">
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Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers]mixWithOthers[/url] option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to [code]Play and Record[/code], [code]Playback[/code], or [code]Multi Route[/code].
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[code]Ambient[/code] always has this set per default.
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</member>
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<member name="audio/general/ios/session_category" type="int" setter="" getter="" default="0">
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Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory]AVAudioSessionCategory[/url] on iOS. Use the [code]Playback[/code] category to get sound output, even if the phone is in silent mode.
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</member>
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<member name="audio/general/text_to_speech" type="bool" setter="" getter="" default="false">
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If [code]true[/code], text-to-speech support is enabled, see [method DisplayServer.tts_get_voices] and [method DisplayServer.tts_speak].
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[b]Note:[/b] Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
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@ -51,6 +51,15 @@ extern void ios_finish();
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@implementation AppDelegate
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enum {
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SESSION_CATEGORY_AMBIENT,
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SESSION_CATEGORY_MULTI_ROUTE,
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SESSION_CATEGORY_PLAY_AND_RECORD,
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SESSION_CATEGORY_PLAYBACK,
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SESSION_CATEGORY_RECORD,
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SESSION_CATEGORY_SOLO_AMBIENT
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};
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static ViewController *mainViewController = nil;
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+ (ViewController *)viewController {
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@ -92,8 +101,28 @@ static ViewController *mainViewController = nil;
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mainViewController = viewController;
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// prevent to stop music in another background app
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
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int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category");
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// Initialize with default Ambient category.
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AVAudioSessionCategory category = AVAudioSessionCategoryAmbient;
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if (sessionCategorySetting == SESSION_CATEGORY_MULTI_ROUTE) {
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category = AVAudioSessionCategoryMultiRoute;
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} else if (sessionCategorySetting == SESSION_CATEGORY_PLAY_AND_RECORD) {
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category = AVAudioSessionCategoryPlayAndRecord;
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} else if (sessionCategorySetting == SESSION_CATEGORY_PLAYBACK) {
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category = AVAudioSessionCategoryPlayback;
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} else if (sessionCategorySetting == SESSION_CATEGORY_RECORD) {
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category = AVAudioSessionCategoryRecord;
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} else if (sessionCategorySetting == SESSION_CATEGORY_SOLO_AMBIENT) {
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category = AVAudioSessionCategorySoloAmbient;
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}
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if (GLOBAL_GET("audio/general/ios/mix_with_others")) {
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[[AVAudioSession sharedInstance] setCategory:category withOptions:AVAudioSessionCategoryOptionMixWithOthers error:nil];
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} else {
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[[AVAudioSession sharedInstance] setCategory:category error:nil];
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}
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return YES;
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}
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