Fix shader uniform instances compilation

This commit is contained in:
Yuri Roubinsky 2021-01-11 17:46:33 +03:00
parent a33dc4274c
commit fcc5d67b03
1 changed files with 1 additions and 1 deletions

View File

@ -3355,7 +3355,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
shader.compiler.initialize(actions);
}