Partial fixes for threading/worker_pool/max_threads = 0
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@ -165,11 +165,24 @@ void WorkerThreadPool::_native_low_priority_thread_function(void *p_user) {
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}
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void WorkerThreadPool::_post_task(Task *p_task, bool p_high_priority) {
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// Fall back to processing on the calling thread if there are no worker threads.
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// Separated into its own variable to make it easier to extend this logic
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// in custom builds.
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bool process_on_calling_thread = threads.size() == 0;
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if (process_on_calling_thread) {
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_process_task(p_task);
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return;
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}
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task_mutex.lock();
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p_task->low_priority = !p_high_priority;
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if (!p_high_priority && use_native_low_priority_threads) {
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p_task->low_priority_thread = native_thread_allocator.alloc();
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task_mutex.unlock();
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if (p_task->group) {
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p_task->group->low_priority_native_tasks.push_back(p_task);
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}
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p_task->low_priority_thread->start(_native_low_priority_thread_function, p_task); // Pask task directly to thread.
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} else if (p_high_priority || low_priority_threads_used < max_low_priority_threads) {
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task_queue.add_last(&p_task->task_elem);
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@ -324,15 +337,8 @@ WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_ca
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groups[id] = group;
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task_mutex.unlock();
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if (!p_high_priority && use_native_low_priority_threads) {
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group->low_priority_native_tasks.resize(p_tasks);
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}
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for (int i = 0; i < p_tasks; i++) {
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_post_task(tasks_posted[i], p_high_priority);
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if (!p_high_priority && use_native_low_priority_threads) {
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group->low_priority_native_tasks[i] = tasks_posted[i];
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}
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}
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return id;
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