From fceb64827ea50364f34f4ba9db3910602d1911bf Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 4 Aug 2020 15:46:40 +0200 Subject: [PATCH] Remap script path when registering class. Was causing `class_name`-defined scripts to not being loaded in exported games due to the remap from `*.gd` to `*.gdc`/`*.gde`. --- core/script_language.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/script_language.cpp b/core/script_language.cpp index 51768826624..360995ea15c 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -33,6 +33,7 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/io/resource_loader.h" #include "core/os/file_access.h" #include "core/project_settings.h" @@ -163,7 +164,7 @@ void ScriptServer::init_languages() { for (int i = 0; i < script_classes.size(); i++) { Dictionary c = script_classes[i]; - if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(c["path"]) || !c.has("base")) { + if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(ResourceLoader::path_remap(c["path"])) || !c.has("base")) { continue; } add_global_class(c["class"], c["base"], c["language"], c["path"]);