Small fixes for the Tile/GridMap editors

This commit is contained in:
Michael Alexsander Silva Dias 2019-09-04 16:54:05 -03:00
parent b25b1fb600
commit fd0dace4b5
3 changed files with 12 additions and 32 deletions

View File

@ -986,7 +986,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return false; //drag
return false; // Drag.
if (tool == TOOL_NONE) {
@ -1590,7 +1590,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
}
int max_lines = 10000; //avoid crash if size too smal
int max_lines = 10000; //avoid crash if size too small
if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) {
@ -1642,7 +1642,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
p_overlay->draw_colored_polygon(points, Color(0.2, 0.8, 1, 0.4));
}
if (mouse_over) {
if (mouse_over && node->get_tileset().is_valid()) {
Vector2 endpoints[4] = {
node->map_to_world(over_tile, true),

View File

@ -385,8 +385,8 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters))
return false;
//make sure the intersection is inside the frustum planes, to avoid
//painting on invisible regions
// Make sure the intersection is inside the frustum planes, to avoid
// Painting on invisible regions.
for (int i = 0; i < planes.size(); i++) {
Plane fp = local_xform.xform(planes[i]);
@ -397,8 +397,6 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
int cell[3];
float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z };
last_mouseover = Vector3(-1, -1, -1);
for (int i = 0; i < 3; i++) {
if (i == edit_axis)
@ -407,19 +405,11 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
cell[i] = inters[i] / node->get_cell_size()[i];
if (inters[i] < 0)
cell[i] -= 1; //compensate negative
cell[i] -= 1; // Compensate negative.
grid_ofs[i] = cell[i] * cell_size[i];
}
/*if (cell[i]<0 || cell[i]>=grid_size[i]) {
cursor_visible=false;
_update_cursor_transform();
return false;
}*/
}
last_mouseover = Vector3(cell[0], cell[1], cell[2]);
VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
if (cursor_instance.is_valid()) {
@ -656,7 +646,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
if (mb->is_pressed())
floor->set_value(floor->get_value() + mb->get_factor());
return true; //eaten
return true; // Eaten.
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() - mb->get_factor());
@ -702,9 +692,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
if (
(mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
(mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action(TTR("GridMap Paint"));
@ -927,7 +915,7 @@ void GridMapEditor::update_palette() {
item++;
}
if (selected != -1) {
if (selected != -1 && mesh_library_palette->get_item_count() > 0) {
mesh_library_palette->select(selected);
}
@ -939,7 +927,6 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
node = p_gridmap;
VS *vs = VS::get_singleton();
last_mouseover = Vector3(-1, -1, -1);
input_action = INPUT_NONE;
selection.active = false;
_update_selection_transform();
@ -975,7 +962,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
{
//update grids
// Update grids.
indicator_mat.instance();
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
@ -1046,9 +1033,7 @@ void GridMapEditor::_update_clip() {
void GridMapEditor::update_grid() {
grid_xform.origin.x -= 1; //force update in hackish way.. what do i care
//VS *vs = VS::get_singleton();
grid_xform.origin.x -= 1; // Force update in hackish way.
grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
@ -1132,7 +1117,6 @@ void GridMapEditor::_notification(int p_what) {
SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
if (sep)
sep->snap_cursor_to_plane(p);
//editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
}
} break;
@ -1340,13 +1324,12 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selected_palette = -1;
lock_view = false;
cursor_rot = 0;
last_mouseover = Vector3(-1, -1, -1);
selection_mesh = VisualServer::get_singleton()->mesh_create();
paste_mesh = VisualServer::get_singleton()->mesh_create();
{
//selection mesh create
// Selection mesh create.
PoolVector<Vector3> lines;
PoolVector<Vector3> triangles;
@ -1424,7 +1407,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
//inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
@ -1444,7 +1426,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
selection_floor_mat->set_line_width(3.0);
//selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);

View File

@ -156,7 +156,6 @@ class GridMapEditor : public VBoxContainer {
Transform cursor_transform;
Vector3 cursor_origin;
Vector3 last_mouseover;
int display_mode;
int selected_palette;