Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)
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@ -411,6 +411,7 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
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snap_step=Vector2(10,10);
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use_snap=false;
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snap_show_grid=false;
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drag=false;
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add_child( memnew( VSeparator ));
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edit_node = memnew( ToolButton );
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@ -449,7 +450,7 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
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hb_tools->add_child( memnew( VSeparator ));
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hb_tools->add_child( memnew( Label("Grid Offset:") ) );
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SpinBox *sb_off_x = memnew( SpinBox );
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sb_off_x = memnew( SpinBox );
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sb_off_x->set_min(-256);
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sb_off_x->set_max(256);
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sb_off_x->set_step(1);
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@ -458,7 +459,7 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
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sb_off_x->connect("value_changed", this, "_set_snap_off_x");
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hb_tools->add_child(sb_off_x);
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SpinBox *sb_off_y = memnew( SpinBox );
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sb_off_y = memnew( SpinBox );
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sb_off_y->set_min(-256);
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sb_off_y->set_max(256);
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sb_off_y->set_step(1);
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@ -470,7 +471,7 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
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hb_tools->add_child( memnew( VSeparator ));
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hb_tools->add_child( memnew( Label("Grid Step:") ) );
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SpinBox *sb_step_x = memnew( SpinBox );
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sb_step_x = memnew( SpinBox );
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sb_step_x->set_min(-256);
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sb_step_x->set_max(256);
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sb_step_x->set_step(1);
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@ -479,7 +480,7 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
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sb_step_x->connect("value_changed", this, "_set_snap_step_x");
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hb_tools->add_child(sb_step_x);
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SpinBox *sb_step_y = memnew( SpinBox );
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sb_step_y = memnew( SpinBox );
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sb_step_y->set_min(-256);
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sb_step_y->set_max(256);
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sb_step_y->set_step(1);
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@ -488,8 +489,6 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
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sb_step_y->connect("value_changed", this, "_set_snap_step_y");
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hb_tools->add_child(sb_step_y);
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// MARIANOGNU::TODO: Add more tools?
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HBoxContainer *main_hb = memnew( HBoxContainer );
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main_vb->add_child(main_hb);
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edit_draw = memnew( Control );
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@ -554,6 +553,50 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
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}
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}
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Dictionary SpriteRegionEditorPlugin::get_state() const {
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Dictionary state;
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state["zoom"]=region_editor->zoom->get_val();
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state["snap_offset"]=region_editor->snap_offset;
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state["snap_step"]=region_editor->snap_step;
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state["use_snap"]=region_editor->use_snap;
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state["snap_show_grid"]=region_editor->snap_show_grid;
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return state;
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}
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void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
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Dictionary state=p_state;
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if (state.has("zoom")) {
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region_editor->zoom->set_val(p_state["zoom"]);
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}
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if (state.has("snap_step")) {
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Vector2 s = state["snap_step"];
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region_editor->sb_step_x->set_val(s.x);
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region_editor->sb_step_y->set_val(s.y);
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region_editor->snap_step = s;
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}
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if (state.has("snap_offset")) {
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Vector2 ofs = state["snap_offset"];
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region_editor->sb_off_x->set_val(ofs.x);
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region_editor->sb_off_y->set_val(ofs.y);
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region_editor->snap_offset = ofs;
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}
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if (state.has("use_snap")) {
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region_editor->use_snap=state["use_snap"];
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region_editor->b_snap_enable->set_pressed(state["use_snap"]);
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}
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if (state.has("snap_show_grid")) {
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region_editor->snap_show_grid=state["snap_show_grid"];
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region_editor->b_snap_grid->set_pressed(state["snap_show_grid"]);
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}
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}
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SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
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{
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editor = p_node;
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@ -41,6 +41,8 @@ class SpriteRegionEditor : public HBoxContainer {
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OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
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friend class SpriteRegionEditorPlugin;
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ToolButton *edit_node;
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// Button *use_region;
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ToolButton *b_snap_enable;
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@ -48,6 +50,10 @@ class SpriteRegionEditor : public HBoxContainer {
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TextureFrame *icon_zoom;
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HSlider *zoom;
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SpinBox *zoom_value;
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SpinBox *sb_step_y;
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SpinBox *sb_step_x;
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SpinBox *sb_off_y;
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SpinBox *sb_off_x;
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Control *edit_draw;
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VScrollBar *vscroll;
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@ -113,11 +119,13 @@ class SpriteRegionEditorPlugin : public EditorPlugin
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Sprite"; }
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virtual String get_name() const { return "SpriteRegion"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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void set_state(const Dictionary &p_state);
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Dictionary get_state() const;
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SpriteRegionEditorPlugin(EditorNode *p_node);
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};
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