diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index e97b22f9e0c..c37ce98be84 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -273,10 +273,12 @@ void SpriteBase3D::_bind_methods() { ADD_GROUP("Flags", ""); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); BIND_CONSTANT(FLAG_TRANSPARENT); BIND_CONSTANT(FLAG_SHADED); + BIND_CONSTANT(FLAG_DOUBLE_SIDED); BIND_CONSTANT(FLAG_MAX); BIND_CONSTANT(ALPHA_CUT_DISABLED); @@ -294,7 +296,7 @@ SpriteBase3D::SpriteBase3D() { pI = NULL; for (int i = 0; i < FLAG_MAX; i++) - flags[i] = i == FLAG_TRANSPARENT; + flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; axis = Vector3::AXIS_Z; pixel_size = 0.01; @@ -387,7 +389,7 @@ void Sprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; - RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); + RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid()); @@ -888,7 +890,7 @@ void AnimatedSprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; - RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); + RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid()); diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 625b37c32e4..b4600c00b8e 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -41,6 +41,7 @@ public: enum DrawFlags { FLAG_TRANSPARENT, FLAG_SHADED, + FLAG_DOUBLE_SIDED, FLAG_MAX }; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 5a7ae93a310..20906d02395 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -136,7 +136,7 @@ void VisualServer::_free_internal_rids() { if (test_material.is_valid()) free(test_material); - for (int i = 0; i < 16; i++) { + for (int i = 0; i < 32; i++) { if (material_2d[i].is_valid()) free(material_2d[i]); } @@ -283,7 +283,7 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { return mesh; } -RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) { +RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) { int version = 0; if (p_shaded) @@ -294,6 +294,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_ version |= 4; if (p_opaque_prepass) version |= 8; + if (p_double_sided) + version |= 16; if (material_2d[version].is_valid()) return material_2d[version]; @@ -304,7 +306,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_ fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha); material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded); - material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true); + material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided); material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY); fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture()); //material cut alpha?*/ diff --git a/servers/visual_server.h b/servers/visual_server.h index 7accc7d9043..f21271122d2 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -59,7 +59,7 @@ protected: RID test_texture; RID white_texture; RID test_material; - RID material_2d[16]; + RID material_2d[32]; Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector &r_vertex_array, int p_vertex_array_len, PoolVector &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector r_bone_aabb); @@ -870,7 +870,7 @@ public: /* Materials for 2D on 3D */ - RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass); + RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass); /* TESTING */