Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code

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Rémi Verschelde 2022-01-18 14:48:55 +01:00 committed by GitHub
commit fd5fb7d64a
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3 changed files with 12 additions and 8 deletions

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@ -295,6 +295,9 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
// `set_exit_code` should only be used from `SceneTree` (or from a similar
// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
// For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;

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@ -957,9 +957,10 @@ void EditorNode::_fs_changed() {
if (!export_error.is_empty()) {
ERR_PRINT(export_error);
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
_exit_editor(EXIT_FAILURE);
} else {
_exit_editor(EXIT_SUCCESS);
}
_exit_editor();
}
}
@ -1775,7 +1776,7 @@ void EditorNode::restart_editor() {
to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path();
}
_exit_editor();
_exit_editor(EXIT_SUCCESS);
List<String> args;
args.push_back("--path");
@ -3000,7 +3001,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
return -1;
}
void EditorNode::_exit_editor() {
void EditorNode::_exit_editor(int p_exit_code) {
exiting = true;
resource_preview->stop(); // stop early to avoid crashes
_save_docks();
@ -3008,7 +3009,7 @@ void EditorNode::_exit_editor() {
// Dim the editor window while it's quitting to make it clearer that it's busy
dim_editor(true);
get_tree()->quit();
get_tree()->quit(p_exit_code);
}
void EditorNode::_discard_changes(const String &p_str) {
@ -3058,12 +3059,12 @@ void EditorNode::_discard_changes(const String &p_str) {
} break;
case FILE_QUIT: {
_menu_option_confirm(RUN_STOP, true);
_exit_editor();
_exit_editor(EXIT_SUCCESS);
} break;
case RUN_PROJECT_MANAGER: {
_menu_option_confirm(RUN_STOP, true);
_exit_editor();
_exit_editor(EXIT_SUCCESS);
String exec = OS::get_singleton()->get_executable_path();
List<String> args;

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@ -535,7 +535,7 @@ private:
void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
String _recent_scene;
void _exit_editor();
void _exit_editor(int p_exit_code);
bool convert_old;