doc: Improve Node2D to_local/to_global description

(cherry picked from commit 5c6f824e71)
This commit is contained in:
Avantir-Chaosfire 2020-02-23 19:38:32 -08:00 committed by Rémi Verschelde
parent b7dace75c7
commit fd6424aa04
1 changed files with 2 additions and 2 deletions

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@ -92,7 +92,7 @@
<argument index="0" name="local_point" type="Vector2">
</argument>
<description>
Converts a local point's coordinates to global coordinates.
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the [Node2D] it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
</description>
</method>
<method name="to_local" qualifiers="const">
@ -101,7 +101,7 @@
<argument index="0" name="global_point" type="Vector2">
</argument>
<description>
Converts a global point's coordinates to local coordinates.
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the [Node2D] it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
</description>
</method>
<method name="translate">