fix to avoid video texture scaling

This commit is contained in:
Juan Linietsky 2016-05-04 12:44:50 -03:00
parent 89d87294db
commit fd6667a7dc
1 changed files with 1 additions and 1 deletions

View File

@ -921,7 +921,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
texture->alloc_height = texture->height;
};
if (shrink_textures_x2) {
if (!(p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && shrink_textures_x2) {
texture->alloc_height = MAX(1,texture->alloc_height/2);
texture->alloc_width = MAX(1,texture->alloc_width/2);
}