Refactor AddOption in visual shader editor
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@ -247,44 +247,25 @@ class VisualShaderEditor : public VBoxContainer {
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String category;
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String type;
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String description;
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int sub_func = 0;
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String sub_func_str;
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Vector<Variant> ops;
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Ref<Script> script;
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int mode = 0;
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int return_type = 0;
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int func = 0;
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float value = 0;
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bool highend = false;
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bool is_custom = false;
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int temp_idx = 0;
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AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), const Vector<Variant> &p_ops = Vector<Variant>(), int p_return_type = -1, int p_mode = -1, int p_func = -1, bool p_highend = false) {
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name = p_name;
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type = p_type;
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category = p_category + "/" + p_sub_category;
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description = p_description;
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sub_func = p_sub_func;
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ops = p_ops;
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return_type = p_return_type;
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mode = p_mode;
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func = p_func;
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value = p_value;
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highend = p_highend;
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is_custom = false;
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}
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AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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name = p_name;
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type = p_type;
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category = p_category + "/" + p_sub_category;
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description = p_description;
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sub_func = 0;
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sub_func_str = p_sub_func;
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return_type = p_return_type;
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mode = p_mode;
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func = p_func;
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value = p_value;
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highend = p_highend;
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is_custom = false;
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}
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};
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struct _OptionComparator {
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@ -307,8 +288,8 @@ class VisualShaderEditor : public VBoxContainer {
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void _draw_color_over_button(Object *obj, Color p_color);
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void _setup_node(VisualShaderNode *p_node, int p_op_idx);
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void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1);
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void _setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops);
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void _add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path = "", int p_node_idx = -1);
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void _update_options_menu();
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void _set_mode(int p_which);
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