Merge pull request #18806 from Calinou/bilinear-textureprogress

Add support for bilinear bars in TextureProgress
This commit is contained in:
Rémi Verschelde 2018-07-24 22:31:24 +02:00 committed by GitHub
commit fda6b78bae
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 28 additions and 6 deletions

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@ -309,15 +309,23 @@ void TextureProgress::_notification(int p_what) {
draw_texture_rect_region(progress, region, region, tint_progress); draw_texture_rect_region(progress, region, region, tint_progress);
} break; } break;
case FILL_CLOCKWISE: case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: { case FILL_COUNTER_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
float val = get_as_ratio() * rad_max_degrees / 360; float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) { if (val == 1) {
Rect2 region = Rect2(Point2(), s); Rect2 region = Rect2(Point2(), s);
draw_texture_rect_region(progress, region, region, tint_progress); draw_texture_rect_region(progress, region, region, tint_progress);
} else if (val != 0) { } else if (val != 0) {
Array pts; Array pts;
float direction = mode == FILL_CLOCKWISE ? 1 : -1; float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
float start = rad_init_angle / 360; float start;
if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) {
start = rad_init_angle / 360 - val / 2;
} else {
start = rad_init_angle / 360;
}
float end = start + direction * val; float end = start + direction * val;
pts.append(start); pts.append(start);
pts.append(end); pts.append(end);
@ -351,6 +359,14 @@ void TextureProgress::_notification(int p_what) {
draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
} }
} break; } break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
Rect2 region = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_BILINEAR_TOP_AND_BOTTOM: {
Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
draw_texture_rect_region(progress, region, region, tint_progress);
} break;
default: default:
draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
} }
@ -364,7 +380,7 @@ void TextureProgress::_notification(int p_what) {
} }
void TextureProgress::set_fill_mode(int p_fill) { void TextureProgress::set_fill_mode(int p_fill) {
ERR_FAIL_INDEX(p_fill, 6); ERR_FAIL_INDEX(p_fill, 9);
mode = (FillMode)p_fill; mode = (FillMode)p_fill;
update(); update();
} }
@ -446,7 +462,7 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_"); ADD_GROUP("Tint", "tint_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
@ -468,6 +484,9 @@ void TextureProgress::_bind_methods() {
BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP); BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
BIND_ENUM_CONSTANT(FILL_CLOCKWISE); BIND_ENUM_CONSTANT(FILL_CLOCKWISE);
BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE); BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE);
BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT);
BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM);
BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE);
} }
TextureProgress::TextureProgress() { TextureProgress::TextureProgress() {

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@ -52,7 +52,10 @@ public:
FILL_TOP_TO_BOTTOM, FILL_TOP_TO_BOTTOM,
FILL_BOTTOM_TO_TOP, FILL_BOTTOM_TO_TOP,
FILL_CLOCKWISE, FILL_CLOCKWISE,
FILL_COUNTER_CLOCKWISE FILL_COUNTER_CLOCKWISE,
FILL_BILINEAR_LEFT_AND_RIGHT,
FILL_BILINEAR_TOP_AND_BOTTOM,
FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
}; };
void set_fill_mode(int p_fill); void set_fill_mode(int p_fill);