Fixes physic_fps=0 bug.
Added a condition to check if the loop exited without iteration
being run by checking the return value from idle().
Fixes: #26321
(cherry picked from commit 3c27980a17
)
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@ -1876,7 +1876,9 @@ bool Main::iteration() {
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uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
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uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
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OS::get_singleton()->get_main_loop()->idle(step * time_scale);
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if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
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exit = true;
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}
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message_queue->flush();
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message_queue->flush();
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VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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