Merge pull request #25116 from grantclarke-abertay/master
Fixed Bone Transform Order
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commit
fdd7ed36bf
@ -320,7 +320,7 @@ void Skeleton::_notification(int p_what) {
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b.transform_final = b.pose_global * b.rest_global_inverse;
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b.transform_final = b.pose_global * b.rest_global_inverse;
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vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
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vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse));
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for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
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for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
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