diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index e90bb13ba0c..04a0ca23592 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -28,17 +28,6 @@
Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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- Replaces the node and keeps its transitions unchanged.
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@@ -194,6 +183,17 @@
Renames the given node.
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+ Replaces the node and keeps its transitions unchanged.
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diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index d556e14d27f..91e3339e43c 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -52,6 +52,12 @@
Returns the editor [Viewport].
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diff --git a/doc/classes/ExternalTexture.xml b/doc/classes/ExternalTexture.xml
index 54b2ad7f81b..7f8097bb101 100644
--- a/doc/classes/ExternalTexture.xml
+++ b/doc/classes/ExternalTexture.xml
@@ -1,5 +1,5 @@
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+
Adds support for external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
@@ -8,14 +8,16 @@
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Returns the external texture name.
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External texture size.
diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml
new file mode 100644
index 00000000000..704d48133f7
--- /dev/null
+++ b/doc/classes/FileSystemDock.xml
@@ -0,0 +1,101 @@
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diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 3fbd06ce3d5..39d4b44d1cf 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -55,7 +55,7 @@
Returns the shader's code as the user has written it, not the full generated code used internally.
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Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.
[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so care should be taken when using them.
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 3258e8cec44..7db734fc09d 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -4279,13 +4279,13 @@
Normal texture with 2 dimensions, width and height.
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Texture made up of six faces, can be looked up with a [code]vec3[/code] in shader.
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An array of 2-dimensional textures.
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A 3-dimensional texture with width, height, and depth.