From fdd85311c3857558337fbf8b78e3d3c5ae8d5ba2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 25 Mar 2020 11:42:15 +0100 Subject: [PATCH] Sync classref with current source --- doc/classes/AnimationNodeStateMachine.xml | 22 ++--- doc/classes/EditorInterface.xml | 6 ++ doc/classes/ExternalTexture.xml | 8 +- doc/classes/FileSystemDock.xml | 101 ++++++++++++++++++++++ doc/classes/Shader.xml | 2 +- doc/classes/VisualServer.xml | 6 +- 6 files changed, 127 insertions(+), 18 deletions(-) create mode 100644 doc/classes/FileSystemDock.xml diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index e90bb13ba0c..04a0ca23592 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -28,17 +28,6 @@ Adds a new node to the graph. The [code]position[/code] is used for display in the editor. - - - - - - - - - Replaces the node and keeps its transitions unchanged. - - @@ -194,6 +183,17 @@ Renames the given node. + + + + + + + + + Replaces the node and keeps its transitions unchanged. + + diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index d556e14d27f..91e3339e43c 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -52,6 +52,12 @@ Returns the editor [Viewport]. + + + + + + diff --git a/doc/classes/ExternalTexture.xml b/doc/classes/ExternalTexture.xml index 54b2ad7f81b..7f8097bb101 100644 --- a/doc/classes/ExternalTexture.xml +++ b/doc/classes/ExternalTexture.xml @@ -1,5 +1,5 @@ - + Adds support for external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt @@ -8,14 +8,16 @@ - - + + + Returns the external texture name. + External texture size. diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml new file mode 100644 index 00000000000..704d48133f7 --- /dev/null +++ b/doc/classes/FileSystemDock.xml @@ -0,0 +1,101 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 3fbd06ce3d5..39d4b44d1cf 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -55,7 +55,7 @@ Returns the shader's code as the user has written it, not the full generated code used internally. - + Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic. [b]Note:[/b] Custom defines are not validated by the Godot shader parser, so care should be taken when using them. diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 3258e8cec44..7db734fc09d 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4279,13 +4279,13 @@ Normal texture with 2 dimensions, width and height. - + Texture made up of six faces, can be looked up with a [code]vec3[/code] in shader. - + An array of 2-dimensional textures. - + A 3-dimensional texture with width, height, and depth.