Merge pull request #7495 from RandomShaper/more-uniform-reuse-fix
More uniform reuse fix (2.1)
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fde651ebf8
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@ -571,15 +571,12 @@ Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
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global_code+=uline;
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if (uniforms) {
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//if (uniforms->has(E->key())) {
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// //repeated uniform, error
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// ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key()));
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// ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS);
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//
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// }
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SL::Uniform u = E->get();
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u.order+=ubase;
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uniforms->insert(E->key(),u);
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// Check to avoid uniforms with the same name being re-added to avoid overwriting entries
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if (!uniforms->has(E->key())) {
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SL::Uniform u = E->get();
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u.order+=ubase;
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uniforms->insert(E->key(),u);
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}
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}
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}
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