iOS: Use storyboard as loading screen
If 'Launch Screen' storyboard is present it will be used as loading screen.
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@ -37,12 +37,20 @@
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class String;
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@class GodotView;
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@protocol DisplayLayer;
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@protocol GodotViewRendererProtocol;
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@protocol GodotViewDelegate
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- (BOOL)godotViewFinishedSetup:(GodotView *)view;
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@end
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@interface GodotView : UIView
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@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
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@property(assign, nonatomic) id<GodotViewDelegate> delegate;
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@property(assign, readonly, nonatomic) BOOL isActive;
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@ -113,6 +113,7 @@ static const int max_touches = 8;
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[self stopRendering];
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self.renderer = nil;
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self.delegate = nil;
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if (self.renderingLayer) {
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[self.renderingLayer removeFromSuperlayer];
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@ -235,6 +236,14 @@ static const int max_touches = 8;
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return;
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}
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if (self.delegate) {
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BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self];
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if (!delegateFinishedSetup) {
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return;
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}
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}
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[self handleMotion];
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[self.renderer renderOnView:self];
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@ -37,12 +37,14 @@
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#import "native_video_view.h"
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#include "os_iphone.h"
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@interface ViewController ()
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@interface ViewController () <GodotViewDelegate>
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@property(strong, nonatomic) GodotViewRenderer *renderer;
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@property(strong, nonatomic) GodotNativeVideoView *videoView;
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@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
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@property(strong, nonatomic) UIView *godotLoadingOverlay;
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@end
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@implementation ViewController
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@ -61,6 +63,7 @@
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self.view = view;
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view.renderer = self.renderer;
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view.delegate = self;
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}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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@ -96,6 +99,7 @@
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[super viewDidLoad];
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[self observeKeyboard];
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[self displayLoadingOverlay];
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if (@available(iOS 11.0, *)) {
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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@ -120,6 +124,31 @@
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object:nil];
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}
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- (void)displayLoadingOverlay {
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NSBundle *bundle = [NSBundle mainBundle];
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NSString *storyboardName = @"Launch Screen";
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if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) {
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return;
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}
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UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle];
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UIViewController *controller = [launchStoryboard instantiateInitialViewController];
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self.godotLoadingOverlay = controller.view;
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self.godotLoadingOverlay.frame = self.view.bounds;
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self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
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[self.view addSubview:self.godotLoadingOverlay];
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}
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- (BOOL)godotViewFinishedSetup:(GodotView *)view {
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[self.godotLoadingOverlay removeFromSuperview];
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self.godotLoadingOverlay = nil;
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return YES;
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}
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- (void)dealloc {
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[self.videoView stopVideo];
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self.videoView = nil;
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@ -128,6 +157,11 @@
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self.renderer = nil;
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if (self.godotLoadingOverlay) {
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[self.godotLoadingOverlay removeFromSuperview];
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self.godotLoadingOverlay = nil;
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}
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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