From fdeea4ac3360317138ee9897ba177616f69800d3 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Sun, 28 Jul 2024 15:36:03 +0300 Subject: [PATCH] Enable ASTC encoder build when building with ANGLE. --- modules/astcenc/config.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/modules/astcenc/config.py b/modules/astcenc/config.py index eb565b85b90..37bb65f8ae7 100644 --- a/modules/astcenc/config.py +++ b/modules/astcenc/config.py @@ -1,5 +1,7 @@ def can_build(env, platform): - return env.editor_build + # Godot only uses it in the editor, but ANGLE depends on it and we had + # to remove the copy from prebuilt ANGLE libs to solve symbol clashes. + return env.editor_build or env.get("angle_libs") def configure(env):