Merge pull request #17642 from brendor/master
Particles 2D and 3D - fix hue variation not working
This commit is contained in:
commit
fdfbff3cef
|
@ -849,9 +849,9 @@ void ParticlesMaterial::_update_shader() {
|
|||
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
|
||||
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
|
||||
if (color_ramp.is_valid()) {
|
||||
code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
|
||||
code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
|
||||
} else {
|
||||
code += " COLOR = color_value * hue_rot_mat;\n";
|
||||
code += " COLOR = hue_rot_mat * color_value;\n";
|
||||
}
|
||||
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
|
||||
code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
|
||||
|
|
Loading…
Reference in New Issue