diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index ef3b94e2a13..49d3ea1c902 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -274,37 +274,37 @@
Enables and disables Turbulence for the particle system.
-
+
Minimum turbulence influence on each particle.
The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
-
+
Maximum turbulence influence on each particle.
The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time.
-
+
Maximum displacement of each particles spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
-
+
Minimum displacement of each particles spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
-
+
This value controls the overall scale/frequency of the turbulence noise pattern.
A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features.
-
+
The movement speed of the turbulence pattern. This changes how quickly the noise changes over time.
A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place.
-
+
Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns.
-
+
The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern.
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 4b2fdbed5b3..2b1b7eb1546 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1433,7 +1433,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.name == "turbulence_influence_max" ||
property.name == "turbulence_initial_displacement_min" ||
property.name == "turbulence_initial_displacement_max") {
- property.usage = PROPERTY_USAGE_NONE;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}