diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index ef3b94e2a13..49d3ea1c902 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -274,37 +274,37 @@ Enables and disables Turbulence for the particle system. - + Minimum turbulence influence on each particle. The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life]. - + Maximum turbulence influence on each particle. The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life]. Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time. - + Maximum displacement of each particles spawn position by the turbulence. The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max]. - + Minimum displacement of each particles spawn position by the turbulence. The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max]. - + This value controls the overall scale/frequency of the turbulence noise pattern. A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features. - + The movement speed of the turbulence pattern. This changes how quickly the noise changes over time. A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place. - + Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns. - + The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern. diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 4b2fdbed5b3..2b1b7eb1546 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -1433,7 +1433,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.name == "turbulence_influence_max" || property.name == "turbulence_initial_displacement_min" || property.name == "turbulence_initial_displacement_max") { - property.usage = PROPERTY_USAGE_NONE; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } }