[DOCS] clarify that OS.get_user_data_dir needs project name

[ci skip]

(cherry picked from commit 2c22c9dcfb)
This commit is contained in:
Poommetee Ketson 2018-02-23 21:58:14 +07:00 committed by Rémi Verschelde
parent ad325be5a0
commit fe38b648b0
1 changed files with 4 additions and 0 deletions

View File

@ -384,6 +384,10 @@
</return> </return>
<description> <description>
Returns the absolute directory path where user data is written ([code]user://[/code]). Returns the absolute directory path where user data is written ([code]user://[/code]).
On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
</description> </description>
</method> </method>
<method name="get_virtual_keyboard_height"> <method name="get_virtual_keyboard_height">