diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 4b976c5b068..7714a5d17a9 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -6639,6 +6639,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans } rebind=true; } + if (use_hw_skeleton_xform && skeleton!=prev_skeleton) { if (!prev_skeleton || !skeleton) rebind=true; //went from skeleton <-> no skeleton, needs rebind @@ -6715,10 +6716,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans if (i==0 || rebind) { material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse); material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection); - if (skeleton && use_hw_skeleton_xform) { - material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2); - material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size); - } if (!shadow) { if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) { @@ -6733,6 +6730,13 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans _rinfo.shader_change_count++; } + if (skeleton != prev_skeleton || rebind) { + if (skeleton) { + material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES, max_texture_units - 2); + material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE, skeleton->pixel_size); + } + } + if (e->instance->billboard || e->instance->depth_scale) { Transform xf=e->instance->transform; @@ -10819,7 +10823,6 @@ void RasterizerGLES2::init() { use_depth24 =true; s3tc_supported = true; atitc_supported = false; - use_hw_skeleton_xform = false; // use_texture_instancing=false; // use_attribute_instancing=true; use_texture_instancing=false; @@ -10830,7 +10833,11 @@ void RasterizerGLES2::init() { s3tc_srgb_supported=true; use_anisotropic_filter=true; float_linear_supported=true; - float_supported=true; + + GLint vtf; + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf); + float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float"); + use_hw_skeleton_xform=vtf>0 && float_supported; read_depth_supported=_test_depth_shadow_buffer(); use_rgba_shadowmaps=!read_depth_supported; @@ -10880,7 +10887,7 @@ void RasterizerGLES2::init() { GLint vtf; glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf); - float_supported = extensions.has("GL_OES_texture_float"); + float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float"); use_hw_skeleton_xform=vtf>0 && float_supported; float_linear_supported = extensions.has("GL_OES_texture_float_linear"); @@ -10913,7 +10920,6 @@ void RasterizerGLES2::init() { //etc_supported=false; - use_hw_skeleton_xform=false; #endif