Sync Animation editor with Inspector
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@ -3633,6 +3633,9 @@ void AnimationTrackEditor::_animation_update() {
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bezier_edit->update();
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_update_step_spinbox();
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emit_signal("animation_step_changed", animation->get_step());
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emit_signal("animation_len_changed", animation->get_length());
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EditorNode::get_singleton()->get_inspector()->refresh();
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animation_changing_awaiting_update = false;
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}
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