From fead4e369a278aebc4730b04776539e31dd17898 Mon Sep 17 00:00:00 2001 From: Demiu Date: Mon, 15 Jul 2019 14:09:29 +0200 Subject: [PATCH] Change p_stop_on_slope in 3D move_and_slide_with_snap --- scene/3d/physics_body.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e60a50d38aa..156f115cce4 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1282,7 +1282,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity if (p_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - col.travel = p_floor_direction * p_floor_direction.dot(col.travel); + col.travel = col.travel.project(p_floor_direction); } } else { apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.