Fix context menu of first node in a new scene
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@ -1358,7 +1358,7 @@ void SceneTreeDock::_create() {
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editor_data->get_undo_redo().commit_action();
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editor->push_item(c);
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editor_selection->clear();
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if (Object::cast_to<Control>(c)) {
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//make editor more comfortable, so some controls don't appear super shrunk
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Control *ct = Object::cast_to<Control>(c);
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