Fix TileMap NavigationServer 'Invalid ID' error

Fixes NavigationServer 'Invalid ID' error of the TileMap.
The issue was not caused directly by the TileMap but with the late call to get_world_2d()->get_navigation_map() while everything is shut down abruptly e.g. game window closed or Editor "Reload Saved Scene" function.
This commit is contained in:
smix8 2023-02-14 01:28:14 +01:00
parent 853c36ca0b
commit fef6ffabe5
2 changed files with 6 additions and 2 deletions

View File

@ -754,8 +754,9 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
void TileMap::set_navigation_map(int p_layer, RID p_map) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
layers[p_layer].navigation_map = p_map;
layers[p_layer].uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map();
}
RID TileMap::get_navigation_map(int p_layer) const {
@ -1111,10 +1112,12 @@ void TileMap::_navigation_update_layer(int p_layer) {
if (p_layer == 0 && is_inside_tree()) {
// Use the default World2D navigation map for the first layer when empty.
layers[p_layer].navigation_map = get_world_2d()->get_navigation_map();
layers[p_layer].uses_world_navigation_map = true;
} else {
RID new_layer_map = NavigationServer2D::get_singleton()->map_create();
NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true);
layers[p_layer].navigation_map = new_layer_map;
layers[p_layer].uses_world_navigation_map = false;
}
}
}
@ -1124,7 +1127,7 @@ void TileMap::_navigation_cleanup_layer(int p_layer) {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
if (layers[p_layer].navigation_map.is_valid()) {
if (is_inside_tree() && layers[p_layer].navigation_map == get_world_2d()->get_navigation_map()) {
if (layers[p_layer].uses_world_navigation_map) {
// Do not delete the World2D default navigation map.
return;
}

View File

@ -212,6 +212,7 @@ private:
HashMap<Vector2i, TileMapQuadrant> quadrant_map;
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
RID navigation_map;
bool uses_world_navigation_map = false;
};
LocalVector<TileMapLayer> layers;
int selected_layer = -1;