Check is the ref shader valid in visual shader's update_option_menu
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@ -1791,7 +1791,7 @@ void VisualShaderEditor::_update_options_menu() {
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}
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Ref<VisualShaderNodeParameterRef> parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn.ptr());
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if (parameter_ref.is_valid()) {
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if (parameter_ref.is_valid() && parameter_ref->is_shader_valid()) {
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check_result = -1;
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if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) {
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@ -3591,6 +3591,10 @@ String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const {
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return "";
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}
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bool VisualShaderNodeParameterRef::is_shader_valid() const {
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return shader_rid.is_valid();
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}
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void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) {
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shader_rid = p_shader_rid;
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}
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@ -640,6 +640,7 @@ public:
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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bool is_shader_valid() const;
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void set_shader_rid(const RID &p_shader);
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void set_parameter_name(const String &p_name);
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