Add is_instance_valid() method to GDScript, ending more than a decade of pain.
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@ -1919,9 +1919,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
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rw_lock->write_lock();
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instances[++instance_counter] = p_object;
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#ifdef DEBUG_ENABLED
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instance_checks[p_object] = instance_counter;
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#endif
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rw_lock->write_unlock();
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return instance_counter;
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@ -1932,9 +1930,7 @@ void ObjectDB::remove_instance(Object *p_object) {
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rw_lock->write_lock();
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instances.erase(p_object->get_instance_id());
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#ifdef DEBUG_ENABLED
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instance_checks.erase(p_object);
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#endif
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rw_lock->write_unlock();
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}
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@ -762,15 +762,10 @@ public:
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static void debug_objects(DebugFunc p_func);
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static int get_object_count();
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ static bool instance_validate(Object *p_ptr) {
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return instance_checks.has(p_ptr);
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}
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#else
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_FORCE_INLINE_ static bool instance_validate(Object *p_ptr) { return true; }
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#endif
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};
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//needed by macros
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@ -122,6 +122,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
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"print_stack",
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"instance_from_id",
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"len",
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"is_instance_valid",
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};
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return _names[p_func];
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@ -1276,6 +1277,17 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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}
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}
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} break;
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case IS_INSTANCE_VALID: {
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VALIDATE_ARG_COUNT(1);
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if (p_args[0]->get_type() != Variant::OBJECT) {
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r_ret = false;
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} else {
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Object *obj = *p_args[0];
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r_ret = ObjectDB::instance_validate(obj);
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}
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} break;
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case FUNC_MAX: {
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@ -1798,7 +1810,11 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
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mi.return_val.type = Variant::INT;
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return mi;
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} break;
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case IS_INSTANCE_VALID: {
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MethodInfo mi("is_instance_valid", PropertyInfo(Variant::OBJECT, "instance"));
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mi.return_val.type = Variant::BOOL;
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return mi;
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} break;
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case FUNC_MAX: {
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ERR_FAIL_V(MethodInfo());
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@ -113,6 +113,7 @@ public:
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PRINT_STACK,
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INSTANCE_FROM_ID,
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LEN,
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IS_INSTANCE_VALID,
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FUNC_MAX
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};
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